Current Fire render:
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| FIRE RENDER.  | 
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| Values of density, heat and fuel are adjusted for a fire that symbolizes more of a fire that's being emitted out from a barrel.  | 
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| Added in 3D container.  | 
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| Gravity so that the fire remains static.  | 
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| Turbulence for a better lookin' fire.  | 
How I did the fire was pretty straight forward, went to Create a 3D container with emitter, 
scale the box accordingly to the size that i want, extend the fluid in the y axis, so that the fire have more space to move.
Changed the values of stuff like turbulence, fluid scale, reaction speed to get a nice fire. 
 
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