Did the fireworks using houdini. Spent quite a while to get it to work.
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The sphere is the target where the particles is supposed to hit |
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Popnet work where the source of the particle comes from |
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Force to drive the particles, emit them from a sphere |
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Split the particles to get the firework look and then add in colors using a ramp for different color variations. |
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Using sprites at first but i use other shaders find in the net and try things out. |
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Found out that if i saved as png, it loses some color values and looks horrible as compared to saving as jpg. |
I have issues rendering after importing one of the shader from the shockwave, it gives me an error that is really annoying.
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Unable to batch render with this error. |
Either ways, this is one of the output before the error occurs.
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