Saturday 4 February 2012

FIREWORKS

Did the fireworks using houdini. Spent quite a while to get it to work.

The sphere is the target where the particles is supposed to hit

Popnet work where the source of the particle comes from

Force to drive the particles, emit them from a sphere

Split the particles to get the firework look and then add in colors using a ramp for different color variations. 

Using sprites at first but i use other shaders find in the net and try things out. 

Found out that if i saved as png, it loses some color values and looks horrible as compared to saving as jpg. 






















I have issues rendering after importing one of the shader from the shockwave, it gives me an error that is really annoying.


Unable to batch render with this error.

Either ways, this is one of the output before the error occurs.


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