Saturday 4 February 2012

WIP: Fire

Current Fire render:


FIRE RENDER. 


Values of density, heat and fuel are adjusted for a fire that symbolizes more of a fire that's being emitted out from a barrel. 
Added in 3D container. 


Gravity so that the fire remains static. 

Turbulence for a better lookin' fire. 


How I did the fire was pretty straight forward, went to Create a 3D container with emitter, 
scale the box accordingly to the size that i want, extend the fluid in the y axis, so that the fire have more space to move.

Changed the values of stuff like turbulence, fluid scale, reaction speed to get a nice fire. 

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