Saturday, 4 February 2012

WIP: Fire Render

Frame 1 to 300.

The fire looks different each time, sometimes it looks good, sometimes it doesn't.
Rendered out to quicktime for a quick visualization.
I'll use this fire and move on to creating the fireworks.





Ok, here's the mosaic thingy, but the houdini logo is there. Say whuttt. ._.

WIP: Fire

Current Fire render:


FIRE RENDER. 


Values of density, heat and fuel are adjusted for a fire that symbolizes more of a fire that's being emitted out from a barrel. 
Added in 3D container. 


Gravity so that the fire remains static. 

Turbulence for a better lookin' fire. 


How I did the fire was pretty straight forward, went to Create a 3D container with emitter, 
scale the box accordingly to the size that i want, extend the fluid in the y axis, so that the fire have more space to move.

Changed the values of stuff like turbulence, fluid scale, reaction speed to get a nice fire. 

Tuesday, 17 January 2012

Sprites Atlas


Mr ron taught us how to use sprites, I used the image below and the results are the ones from the second picture onwards. We also learnt how to use houdini to create the mosaic images which can use for our various games.







Three Effects

Fire tins




car smoke and fire when damage





shockwave



Tuesday, 3 January 2012

Three Effects

Fire Tins
Car Smoke and Fire when damaged
Fireworks

Curve where the coins will appear

Object appears according to curve script